Summary
Overview
Work history
Education
Skills
Websites
Affiliations
Languages
Timeline
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Mary Pilataki

Reading,Berkshire

Summary

I am a PhD researcher in AI and Music at the Centre for Digital Music (C4DM), Queen Mary University of London, where I focus on deep learning for multi-instrument music transcription. I bring cross-disciplinary experience from both academia and industry, having worked on spatial audio personalization at PlayStation London and neural audio effect systems at a music tech startup. My skill set spans audio signal processing, machine learning, and real-time systems, and I'm passionate about building intelligent tools that support musicians, producers and engineers in creative workflows.

Overview

7
7
years of professional experience

Work history

Research engineer

RoEx Audio
London
11.2023 - 03.2025
  • Designed and implemented deep learning models in PyTorch to perform music production style transfer, enabling users to transform raw audio recordings to match the mixing style of professional engineers.
  • Created custom datasets using Spotify’s Pedalboard Audio Effects library to simulate realistic audio effects chains.
  • Leveraged Google Cloud Platform (GCP) for large-scale training and dataset generation.

Software engineer

PlayStation
London
07.2022 - 09.2023
  • Developed generative models for personalized 3D audio experiences.
  • Built a real-time JUCE application for an audio propagation project, enabling dynamic parameter adjustment and interactive spatial audio playback.
  • Received an Honourable Mention award in PlayStation’s global hackathon for a project on neural audio effects for guitar.
  • Co-authored patent filings related to 3D audio personalization and neural network–based spatial sound techniques.

Demonstrator

Queen Mary University of London
London
03.2022 - 06.2022
  • Provided one-to-one academic support to a visually impaired postgraduate student enrolled in the MSc Artificial Intelligence programme.
  • Assisted with coursework and concepts in advanced modules, including: Neural Networks for Natural Language Processing, Information Retrieval, Music Informatics
  • Helped adapt teaching materials for accessibility and fostered an inclusive learning environment.

Embedded Software Engineer

Peacock Technology
Stirling
06.2018 - 08.2018
  • Focused on computer vision and image processing for real-time embedded systems in C++.
  • Developed a time-of-flight multi-camera system to track movement and count people in queues.
  • Designed and implemented a Windows desktop application using Microsoft Foundation Class (MFC) to display live queue analytics.

Workshop assistant

Glasgow Caledonian University
Glasgow
03.2018 - 03.2018
  • Assisted prospective engineering students, providing hands-on guidance and technical support.
  • Helped participants program LEGO Mindstorms robots, introducing them to basic robotics and embedded programming concepts.
  • Supported sessions involving Nexys 4 DDR FPGA boards, demonstrating digital logic and hardware design fundamentals.

Education

Doctor of Philosophy - Computer Science

Queen Mary University of London
London
10.2019 -

Bachelor of Engineering - Electrical & Electronic Engineering

Glasgow Caledonian University
Glasgow
09.2015 - 07.2019

Bachelor of Science - Marketing

Athens University of Economics And Business
Athens
09.2011 - 09.2016

Diploma of Higher Education - Music Business and Creative Industries

SAE Athens
Athens, Greece
09.2011 - 09.2012

Skills

    Technical Skills


    Programming and tools
    Python, C C, MATLAB, Bash, Git, Docker
    Experience with embedded systems, real-time audio applications (JUCE, Bela), and cloud/HPC environments

    Machine Learning & Deep Learning

    Frameworks: PyTorch, TensorFlow
    Architectures: CNNs, LSTMs, Transformers, Autoencoders, VQ/VQGANs, Masked Autoencoders, JEPAs
    Experienced in distributed training on Google Cloud (Vertex AI) and high-performance clusters

    Audio & Signal Processing
    Feature extraction, data augmentation, real-time audio processing
    Music Information Retrieval (MIR), 3D audio, and Head-Related Transfer Functions (HRTFs) for video games


    Analytical & Problem-Solving Skills

    Strong foundation in mathematics, algorithms, and statistics
    Quick to grasp new technical concepts across diverse areas


    Communication and Teamwork

    Experienced technical writer (papers, reports), with clear communication
    Led AI reading groups in MIR; supported a visually impaired MSc student by adapting technical content into accessible formats
    Comfortable working in collaborative, interdisciplinary teams

Affiliations

  • Reading books
  • Music
  • Exercise

Languages

Greek
Native
German
Upper intermediate (B2)

Timeline

Research engineer

RoEx Audio
11.2023 - 03.2025

Software engineer

PlayStation
07.2022 - 09.2023

Demonstrator

Queen Mary University of London
03.2022 - 06.2022

Doctor of Philosophy - Computer Science

Queen Mary University of London
10.2019 -

Embedded Software Engineer

Peacock Technology
06.2018 - 08.2018

Workshop assistant

Glasgow Caledonian University
03.2018 - 03.2018

Bachelor of Engineering - Electrical & Electronic Engineering

Glasgow Caledonian University
09.2015 - 07.2019

Bachelor of Science - Marketing

Athens University of Economics And Business
09.2011 - 09.2016

Diploma of Higher Education - Music Business and Creative Industries

SAE Athens
09.2011 - 09.2012
Mary Pilataki